The zombie MMORPG Persist Online, announced by CipSoft last year, is getting a new skill system. Starting with the next playtest, this will give players even more options for developing characters according to their own preferences. As before, points are earned by performing actions belonging to one of the game’s 25 skill trees, such as firing a shotgun or cutting down a tree. However, players can now invest these points much more freely into various passive and active skills.
Once an active skill has been unlocked, it can be improved further by enhancing its effect or reducing its cooldown, for example. Using badges gradually increases the maximum level of a skill tree. Once 11 points have been spent, players can choose one of two specialisations for the skill. As before, a particularly powerful “ultimate skill” awaits at the end.
“This skill system rework gives players more freedom, clearer progression, and meaningful choices,” reads a blog post published on the MMORPG’s website today. Alongside further details and numerous examples, the 14-member team has revealed initial information about weapon adjustments that have become necessary due to the new skill system. For instance, all machine guns now penetrate up to three enemies by default.
All the new features can be tried out at the next playtest in August. Simply register with an email address at www.persist.online for the chance to participate.